MiniMob audio sources — downloaded 2026-10-13. Town Theme RPG by Cynic Music — CC0. https://opengameart.org/content/town-theme-rpg https://opengameart.org/sites/default/files/TownTheme.mp3 Credit: cynicmusic.com / pixelsphere.org Impact Sounds by Kenney — CC0 1.0. License notice included as KENNEY-LICENSE.txt. https://kenney.nl/assets/impact-sounds step.wav: footstep_grass_000.ogg wood-step.wav: footstep_wood_000.ogg build.wav: impactWood_light_000.ogg crack.wav: impactPlank_medium_000.ogg break.wav: impactWood_heavy_000.ogg These five files were decoded from OGG to PCM WAV for mobile compatibility. Water Splash and sand footsteps by Peludo — CC0. https://opengameart.org/content/water-splash-and-sand-footsteps https://opengameart.org/sites/default/files/splash1_0.wav Credit: Peludo, OpenGameArt / https://opengameart.org/users/peludo splash.wav: original splash1_0.wav, used for entering water. Water Waves by transitking, submitted by qubodup — CC0. https://opengameart.org/content/water-waves water.wav: wave_04_cc0-11505__transitking__wavesound.flac, decoded to mono PCM WAV. Jumping man sounds by IgnasD — CC0. https://opengameart.org/content/jumping-man-sounds jump.wav: jumppp11.ogg; grunt.wav: jumppp22.ogg. Decoded to PCM WAV and peak-normalized. Saw or Wood Impact by StarNinjas — CC0. https://opengameart.org/content/saw-or-wood-impact friction.wav: saw_-_starninjas_0.ogg, rubbing two pieces of wood; decoded to mono PCM WAV. Axe/hammer: Kenney Impact Sounds (CC0), impactWood_medium_001.ogg / impactMetal_light_002.ogg, decoded to mono PCM WAV.